Passive: Friend of the Forest
Ivern loves jungle monsters and would never harm them. Instead, he sets them free! Clicking on any jungle camp creates a grove using some of Ivern's health and mana. The grove matures over time; when fully grown it can be clicked on again to free the camp's denizens, granting Ivern gold and XP. Smiting a camp with a grove on it instantly sends the monsters to safety.
After level five, the Green Father creates copies of the red and blue buff whenever he frees the Red Brambleback or Blue Sentinel—they'll leave behind a sapling which can be picked up by allies.





Q: Rootcaller
Ivern shoots out a ropey root that deals magic damage and (as you'd expect) roots the first enemy it hits. Allies who use a basic attack on the rooted target will automatically dash to get within attack range.





W: Brushmaker
Passive: When hiding in brush, Ivern's basic attacks have increased magic damage and range. This effect lasts for a couple seconds after Ivern leaves the brush.
Active: Ivern creates a patch of brush, temporarily revealing the area around it. The amount of brush created is slightly greater if it's placed near a wall or any other brush. The Green Father's grassy patches disappear on their own after a moderate delay.





E: Triggerseed
Ivern places a protective seed onto his ally, granting them a shield. After a short delay the seed explodes, damaging and slowing all nearby enemies.





R: Daisy!
Ivern summons Daisy, an enormous sentinel who loves hugs. Daisy scampers around joyfully, knocking up Ivern's target after a few hits. Ivern can recast this ability to direct his boisterous friend toward new targets. She'll hang around until her hankering for hugs has been satisfied, or until her health bar is depleted.




Short Abilities Preview:

SYNERGY




Works well with:
- Rengar - the PridestalkerThis one is obvious. Kitties love brush, and Ivern can make plump patches of turf appear literally anywhere. Duo up as the Pridestalker and the Green Father to let the hunt begin.
- Diana - the Scorn of the MoonIvern's Rootcaller gives allied bruisers and juggernauts a quick, reliable way to engage fights, but it can also work as a mid-fight life preserver ring for assassins who've gone too deep into enemy lines. Just rootwrap any target near the outskirts of the fight, and divers like Diana will have a free dash to safety.
- Darius - the Hand of NoxusNormally, the only thing keeping Darius from bleeding out all your carries is his inability to close the gap between his team and yours. Not so when he's got Ivern on his team. A clutch Rootcaller on an enemy carry is the alley-oop the Hand of Noxus needs to start dunking.
Struggles against:
- Master Yi - the Wuju BladesmanIvern's kit lets him do many things well, but dueling with speedy swordsmen is not one of those things. A good Yi will Alpha Strike right around Daisy's hug attempts, leaving Ivern with almost no chance to escape the Wuju Bladesman's excessively-goggled wrath.
- Annie - the Dark ChildGrass types are weak to fire! Most of Ivern's abilities help him keep teammates ahead in longer, drawn-out fights. He can shield here, stun there, all while Daisy disrupts the backline. This doesn't work so well when the other team brings burst. Like, for instance, a big, fat, flaming bear that drops out of the sky and kills everyone in an instant.
- Teemo - the Swift ScoutBrush doesn't have allegiances. Any time Ivern lays down a patch of the green stuff to help out his own team, he's giving any and all invisible yordles (and/or eldritch fuzz demons from the 666th circle of hell) another place to hide.