League of Legends' next big content patch is 6.17, introducing new arcade skins, as well as a host of balance and bug fixes. Tonnes of champions are getting a minor pass, with a lot of buffs in amongst the nerfs. Have a look below for all the information we've got, straight from the PBE.
Just getting started? Here's the best League of Legends champions for beginners.
LoL Patch 6.17 Release Date And Downtime
We don't know the exact release date for patch 6.17 yet, but release schedules are bi-weekly so expect it on Wednesday, August 24. We'll update when Riot do, but keep an eye on the server maintenance page for the latest updates.
LoL Patch 6.17 Balance Changes
That out of the way, let’s start with the really important bit, shall we? What you need to remember is that stuff on the PBE like this is neither guaranteed to happen, nor to be in the next patch even if it does. This is what the folks over at Riot are thinking about doing. We’ve got the numbers on what’s changing, and a general guideline on which way each champion, item, mastery, summoner spell or rune is moving.
Patch 6.17 Champion Changes
Ashe - nerfed
- Ranger's Focus (Q):
- Duration decreased to 4 seconds from 5
- Enchanted Crystal Arrow (R):
- Damage decreased to 200/400/600 from 250/425/600
- Duration decreased to 4 seconds from 5
- Damage decreased to 200/400/600 from 250/425/600
Diana - changed
- Moonfall (E)
- Now displaces 250 units up from 150.
- Now displaces 250 units up from 150.
Draven - buffed
- Whirling Death (R):
- Mana cost decreased to 100 at all ranks from 120
- Cooldown decreased to 100/90/80 from 110/100/90
- Mana cost decreased to 100 at all ranks from 120
- Cooldown decreased to 100/90/80 from 110/100/90
Evelynn - changed
- Agony's Embrace (R):
- Cooldown decreased to 120/100/80 from 150/120/90
- Cooldown decreased to 120/100/80 from 150/120/90
Ezreal - buffed
- Rising Spell Force (Passive)
- Now scales up to 10/12/14/16% per stack at levels 1/6/11/16 from 10% at all ranks.
- Now scales up to 10/12/14/16% per stack at levels 1/6/11/16 from 10% at all ranks.
Gangplank - nerfed
- Base HP decreased to 540 from 580
- Remove Scurvy (W):
- Mana cost increased to 80/90/100/110/120 from 60/70/80/90/100
- Cannon Barrage (R):
- Cooldown increased to 180/160/140 from 160/150/140
- Damage per wave decreased to 35/60/85 from 50/70/90
- Mana cost increased to 80/90/100/110/120 from 60/70/80/90/100
- Cooldown increased to 180/160/140 from 160/150/140
- Damage per wave decreased to 35/60/85 from 50/70/90
Gragas - nerfed
- Bodyslam (E):
- Cooldown increased to 16/15/14/13/12 from 12 at all ranks
- Explosive Cask (R):
- Now has a fixed travel time, meaning it will always take 0.55 seconds to arrive at its target, even if Gragas is next to it.
- Cooldown increased to 16/15/14/13/12 from 12 at all ranks
- Now has a fixed travel time, meaning it will always take 0.55 seconds to arrive at its target, even if Gragas is next to it.
Jayce - changed
- Thundering Blow (Hammer E):
- Mana cost lowered to 40 at all ranks from 40/50/60/70/80/90
- Transform: Mercury Hammer (R):
- Next attack changed to 40% AD scaling to 40% AP scaling
- Mana cost lowered to 40 at all ranks from 40/50/60/70/80/90
- Next attack changed to 40% AD scaling to 40% AP scaling
Jhin - changed
- Deadly Flourish (W):
- AD ratio decreased to 50% from 70%
- Damage to minions and monsters increased to 75% from 65%
- Curtain Call (R):
- No longer refunds based on unused shots if cancelled early.
- Base damage decreased to 40/100/160 from 50/125/200
- Damage increase based on % health target is missing increased to 2.5% per 1% missing from 2% per 1%.
- AD ratio decreased to 50% from 70%
- Damage to minions and monsters increased to 75% from 65%
- No longer refunds based on unused shots if cancelled early.
- Base damage decreased to 40/100/160 from 50/125/200
- Damage increase based on % health target is missing increased to 2.5% per 1% missing from 2% per 1%.
Jinx - buffed
- Super Mega Death Rocket! (R):
- Minimum damage ratio increased to 15% bonus AD from 10%
- Maximum damage increased to 150% bonus AD from 100%
- Minimum damage ratio increased to 15% bonus AD from 10%
- Maximum damage increased to 150% bonus AD from 100%
Malphite - buffed
- Brutal Strikes (W):
- Cooldown increased to 12 at all ranks from 14
- Passive Armor increase increased to 15/20/25/30/35% from 10/15/20/25/30%
- Cooldown increased to 12 at all ranks from 14
- Passive Armor increase increased to 15/20/25/30/35% from 10/15/20/25/30%
Morgana - buffed
- Black Shield (E):
- Range increased to 800 from 750
- Range increased to 800 from 750
Orianna - buffed
- Command: Shockwave (R):
- Cooldown decreased to 110/95/80 from 120/105/90
- Mana cost decreased to 100 at all ranks from 100/125/150
- Cooldown decreased to 110/95/80 from 120/105/90
- Mana cost decreased to 100 at all ranks from 100/125/150
Poppy - buffed
- Base movement speed increased to 345 from 340
- Steadfast Presence (W):
- Passive's armor and MR bonus increased to 15% from 12%.
- Passive's armor and MR bonus increased to 15% from 12%.
Rek'Sai - nerfed
- Tunnel (Burrowed E):
- Cooldown increased to 26/24/22/20/18 from 20/19.5/19/18.5/18
- Void Rush (R):
- Cooldown increased to 180/140/100 from 150/110/70
- Cooldown increased to 26/24/22/20/18 from 20/19.5/19/18.5/18
- Cooldown increased to 180/140/100 from 150/110/70
Riven - buffed
- Wind Slash (R):
- Minimum damage increased to 100/150/200 from 80/120/160
- Maximum damage increased to 300/450/600 from 240/360/480
- Minimum damage increased to 100/150/200 from 80/120/160
- Maximum damage increased to 300/450/600 from 240/360/480
Sivir - nerfed
- Ricochet (W):
- Bounce damage decreased to 50/55/60/65/70% from 60/65/70/75/80%
- On The Hunt (R):
- Passive attack speed on W decreased to 30/45/60% from 40/60/80%
- Bounce damage decreased to 50/55/60/65/70% from 60/65/70/75/80%
- Passive attack speed on W decreased to 30/45/60% from 40/60/80%
Thresh - buffed
- The Box (R):
- Cooldown decreased to 140/120/100 from 150/140/130
- Cooldown decreased to 140/120/100 from 150/140/130
Trundle - changed
- Pillar of Ice (E):
- Cooldown rescaled to 22/20/18/16/14 from 23/20/17/14/11
- Cooldown rescaled to 22/20/18/16/14 from 23/20/17/14/11
Vayne - buffed
- Tumble (Q):
- Bonus physical damage increased to 30/40/50/60/70% AD from 30/35/40/45/50% AD
- Bonus physical damage increased to 30/40/50/60/70% AD from 30/35/40/45/50% AD
Veigar - buffed
- Phenomenal Evil Power (Passive):
- Stacks granted for champion kills increased to 5 from 3
- Stacks granted for champion kills increased to 5 from 3
Vi - buffed
- Vault Breaker (Q):
- Cooldown decreased to 16/14/12/10/8 from 18/15.5/13/10.5/8
- Cooldown decreased to 16/14/12/10/8 from 18/15.5/13/10.5/8
Yorick rework
The grave-digging, zombie-summoning Yorick is next up on the big-changes pile as far as full champion reworks go. These changes haven't been revealed yet - they're estimated for some time after 6.18 - but temporary files are already being found by eager dataminers. So far, they've discovered a new aiming template for his E, with this image titled "Yorick_E_Cone" added to the PBE.
LoL Patch 6.17 Map Changes
Looks like the map is getting a facelift for the 2016 NA finals, with a few images strewn in the rocks. Some more shots over on Surrender @ 20.
LoL Patch 6.17 New Skins
Second most important: cosmetics. Lovely, gorgeous cosmetics. Bit more of a visual medium this, so we’ve grabbed the best videos of each skin, as well as a lovely pic or two. Some are relatively simple changes, while others are total reworks of every part of the champion outside the gameplay numbers - new VO, new animations, new particles and the rest. It’s generally defined by how much they cost, so we’ve detailed that as well.
Arcade Ahri
1350 RP. Details from Riot.
Here's her splash:
Arcade Corki
1350 RP. Details from Riot.
Here's his splash:
Arcade Ezreal
1350 RP. Details from Riot.
CLICK HERE FOR SKINSPOTLIGHT'S VIDEO.
Summoner Icons.
Skin Splash Art Updates
LoL Patch 6.17 Login Screen
Each patch has its own login screen with unique music. They're always fairly excellent, though 6.17's hasn't appeared yet - expect it in the next week or so. It will likely be based around the new arcade skins. Here's the excellent old arcade one, while you wait:
League of Legends Champion Finder
Over on the forums, Riot are looking for feedback on a new feature added to the PBE that makes it easier to keep track of your champion in big teamfights. It's essentially a large arrow that can be enabled at will and only seen by you. Here's how it looks, again via S@20:
That's League of Legends patch 6.17. We'll update as and when we get more info, or we'll see you for patch 6.18 in the very near future. Let us know below if there's any vital info we missed!
Source: http://www.pcgamesn.com/