Greetings, Summoners.
Welcome to patch 6.13, the one where supports get to have nice things, too. We’ve got a few more support changes in patches to come, but let’s focus on the here and now.
For the most part, supports aren’t really that weak. The issue is their influence can be hard to appreciate compared to more obvious things like kill streaks. In a certain light, however, perception is reality: when players believe they’re weak, they’re more reluctant to make risky - but impactful! - plays. With that in mind, our goal this patch is to sharpen support gameplaysatisfaction, making success a bit easier to observe. Better rewards for doing support things and a healthy assortment of quality-of-life improvements should make supports feel better about their place in the world.
Botlane happiness aside, we’re also taking steps to address recent warps in the top lane landscape. This means reining in overperformers (Irelia, Vladimir) and bringing up a few picks we think should have a seat at the table (Gnar, Jarvan). Whichever approach you prefer, this patch’s biggest shift to top lane is a reduction to the reliability of Teleport plays, so be sure to check those changes out below.
...On further inspection, occasionally surviving TP ganks will make support life more pleasant, so we’ve really come full circle with this introduction.
That’s all for us (now literally “us”) this patch! Go forth and experience the joy of leveling up from a ward.
Welcome to patch 6.13, the one where supports get to have nice things, too. We’ve got a few more support changes in patches to come, but let’s focus on the here and now.
For the most part, supports aren’t really that weak. The issue is their influence can be hard to appreciate compared to more obvious things like kill streaks. In a certain light, however, perception is reality: when players believe they’re weak, they’re more reluctant to make risky - but impactful! - plays. With that in mind, our goal this patch is to sharpen support gameplaysatisfaction, making success a bit easier to observe. Better rewards for doing support things and a healthy assortment of quality-of-life improvements should make supports feel better about their place in the world.
Botlane happiness aside, we’re also taking steps to address recent warps in the top lane landscape. This means reining in overperformers (Irelia, Vladimir) and bringing up a few picks we think should have a seat at the table (Gnar, Jarvan). Whichever approach you prefer, this patch’s biggest shift to top lane is a reduction to the reliability of Teleport plays, so be sure to check those changes out below.
...On further inspection, occasionally surviving TP ganks will make support life more pleasant, so we’ve really come full circle with this introduction.
That’s all for us (now literally “us”) this patch! Go forth and experience the joy of leveling up from a ward.
CHAMPIONS
Champions
Blitzcrank
Static Field (R)
- CD modified to 60/40/20 seconds from 30/30/30
Gnar
Rage Gene (Passive)
- Mini Gnar's attack range increased to 400-500 from 400-485
Hyper / Wallop (W)
- Mini Gnar
- Damages increased to 15/25/35/45/55 from 10/20/30/40/50
- Mini Gnar
Irelia
Transcendent Blades (R)
- CD increased to 110/85/60 seconds from 70/60/50
Jarvan IV
Golden Aegis (W)
- Shield reduced to 50/80/110/140/170 from 50/90/130/170/210
- Bonus shield for each nearby ennemies increased to 20/40/60/80/100 from 20/30/40/50/60
Kindred
- General
- Armor reduced to 20 from 27
- Armor by level increased to 3.5 from 3.25
Wolf's Frenzy (W)
- Heal removed
- Attack speed reduction against monster removed
- General
Leona
Sunlight (Passive)
Damages reduced to 15-100 from 20-140New :Proc now gives 50-84 movement speed to leona and her ally
Shield of Daybreak (Q)
CD reduced to 9/8/7/6/5 seconds from 11/10/9/8/7Mana cost reduced to 35/40/45/50/55 from 45/50/55/60/65Damages reduced to 30-130 from 40-160Stun duration reduced to 1 second from 1.25
Eclipse (W)
Mana cost modified to 55/60/65/70/75 from 60Damages reduced to 60/100/140/180/220 from 60/110/160/210/260NewGains 1 incandescence stack for each ennemy hit :+50 rangeNext attack uses 1 stack and deals 20-60 bonus amgic damages
Zenith Blade (E)
Root duration increased to 0.5 second from 0.25
Solar Flare (R)
Damages reduced to 125/225/325 from 150/250/350Earn Incadescence when an ennemy is hit :3/4/5 next attacks have +100 rangeand deals 40/70/100 (+0.2 AP) bonus magic damages
- Lulu
- General
- Movement speed increased to 330 from 325
- Mana increased to 350 from 292.4
- Lulu : Duo éclatant
AP ratio increased to 0.6 from 0.5- Slow duration increased to 2 seconds from 1/1.25/1.5/1.75/2
- Lulu : Fantaisie
- New :
- 15/20/25/30/35% vattack speed bonus fro 4 seconds added
- New :
- General
- Sona
Sona : Hymne à la bravoureDamages reduced to 40/70/100/130/160 from 40/80/120/160/200Aura bonus damages reduced to 20/35/50/65/80 from 20/30/40/50/60CD increased to 10 seconds from 8Aura range increased to 400 from 350Aura duration no more increased when an ally is hit
Sona : Aria de persévéranceHeal increased to 40/65/90/115/140 from 30/50/70/90/110Missing HP ratio removedShield modified to 30/55/80/105/130 from 35/55/75/95/115Aura range increased to 400 from 350Aura duration no more increased when an ally is hit
Sona : Mélodie de vélocitéSona bonus movement speed increased to 22/24/26/28/30% from 13/14/15/16/17%No longer grants self movement speed bonusUsing the ability now grants 25/50/75/100/125 range for the next basic attack during 3 seconds
Allies bonus movement speed increased to 12/14/16/18/20% from 10/11/12/13/14%Mana cost reduced to 40 from 65CD increased to 16 seconds from 12Ally movement speed bonus duration increased to 3 seconds from 1.5Aura range increased to 400 from 350Aura duration no more increased when an ally is hit
Sona : CrescendoNo longer increase Sona : Hymne à la bravoure damagesNo longer increase Sona : Aria de persévérance shieldNo longer increase Sona : Mélodie de vélocité movement speedNew :Now reduces CD of each abilities by 20/40/60%
- Swain
- Swain : Nuée malsaine
- CD increased to 20 seconds from 10
- Swain : Nuée malsaine
- Tahm Kench
- TahmKench : Goût acquis
- Hit an ennemy with your auto attack, TahmKench : Coup de langue orTahmKench : Dévoration deals 1% HP max as damages (can be stacked 3 times)
- TahmKench : Peau épaisse
- CD reduced to 6 seconds from 16/15/14/13/12
- Damages converted to grey HP reduced to 70/75/80/85/90% of taken damages from 70/75/80/85/90% (live : 100%)
- Shield duration reduced to 3 seconds from 6
- Shield no longer fall off with time
- Shield changed to 25/30/35/40/45% of grey HP from 20/26/32/38/44%
- TahmKench : Traversée des abysses
- Passive damages removed
- Channeling duration reduced to 6 seconds from 15
- Range increased to 4500/5500/6500 from 4000/5000/6000
- TahmKench : Goût acquis
- Thresh
- Thresh : Damnation
- Tooltip now states that epic monsters souls are twice as powerful as monsters souls.
- Thresh : Lien des ténèbres
- New :
- Each collected soul gives +1 to the shield value
- AP ratio removed
- New :
- Thresh : Damnation
- Trundle
- General
- HP regen reduced to 1.2 from 1.8856
- HP regen by level reduced to 0.15 from 0.17
- General
- Vladimir
- Vladimir : Pacte de sang
- Each 40 HP (from 25) Vladimir earns 1 AP
- Each 1 AP gives +1.4 (from 1) HP to Vladimir
- Vladimir : Transfusion
- Damages reduced to 75/90/105/120/135 from 80/100/120/140/160
- AP ratio increased to 0.55 from 0.45
- Vladimir : Pacte de sang
- Volibear
- Volibear : Survoltage
- Stack's attack speed bonus reduced to 4/8/12/16/20% from 8/11/14/17/20%
- Damages reduced to 60/110/160/210/260 from 80/125/170/215/260
CD reduction when used against monster reduced to 25% from 50%
- Volibear : Survoltage
- Zyra
- Zyra : Croissance incontrôlée
- CD modified to 20/18/16/14/12 seconds from 17/16/15/14/13
0 comments:
Post a Comment